Finished the port to XNA 3 (CTP)

I’ve just finished porting my work in progress Roguelike to XNA 3 (CTP). I have created a new project on Codeplex. All new project updates will be uploaded to that URL.

This release contains the following features:

  • Basic dungeon generation
  • Dungeon prefabs
  • Fov using shadow casting
  • Coloured lighting using shadow casting
  • A* path finding used in dungeon exploration

and has the following dependencies:

The major new feature is the auto-explore option. Press "enter" to activate/deactivate auto-explore. The player character will begin to explore the dungeon using the A* algorithm when auto-explore is active.

Have fun with this new release and, as always, your comments are appreciated.


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