I’ve just finished porting my work in progress Roguelike to XNA 3 (CTP). I have created a new project on Codeplex. All new project updates will be uploaded to that URL.
This release contains the following features:
- Basic dungeon generation
- Dungeon prefabs
- Fov using shadow casting
- Coloured lighting using shadow casting
- A* path finding used in dungeon exploration
and has the following dependencies:
The major new feature is the auto-explore option. Press "enter" to activate/deactivate auto-explore. The player character will begin to explore the dungeon using the A* algorithm when auto-explore is active.
Have fun with this new release and, as always, your comments are appreciated.