I just finished porting my lighting code from the Microsoft XNA framework to SDL.NET. You can now download a cross-platform version from CodePlex.
This release includes a working demo showing off some coloured lights and their effect on the player’s FOV.
Use normal directional keys or the numeric keypad to navigate the custom map.
Press space to generate a new random dungeon.
To run this demo you will either need the .NET Framework 3.5 for Windows or Mono 1.9 for anything else.
Any comments on the demo and experiences on getting it to work on non-windows machines would be great.